AGILITY and coordination are two SKILL-RELATED FITNESS components that are essential for skillful play in soccer, speed ball, football, and softball. Agility is the ability to change the position of your body quickly and control your body’s movements. Coordination is the ability to use your senses together with your body parts or two body parts together. An example is eye-hand or eye-foot coordination. One inherits certain skills in agility and coordination, but they can be improved through practice.
The field games unit can greatly enhance your level of HEALTH RELATED PHYSICAL FITNESS. One health related component that can be improved is CARDIOVASCULAR FITNESS. Cardiovascular Fitness is the ability of the heart, blood vessels, blood, and respiratory system to supply fuel, especially oxygen, to the muscles to allow sustained exercise. It will be easy to get your heart rate in the fitness zone playing flag football.
The field games unit can greatly enhance your level of HEALTH RELATED PHYSICAL FITNESS. One health related component that can be improved is CARDIOVASCULAR FITNESS. Cardiovascular Fitness is the ability of the heart, blood vessels, blood, and respiratory system to supply fuel, especially oxygen, to the muscles to allow sustained exercise. It will be easy to get your heart rate in the fitness zone playing flag football.
Classroom rules
Flag football usually involves 8 offensive and 8 defensive players. In class we play 4 v 4.
- 12 downs are played for each team, compared to 4 downs in regular football.
- 4 positions, center, quarter back and 2 receivers.
- Center: is responsible for snapping the ball back to the QB. Must be from the ground and on the side of the body
- QB: has 3 options to throw the ball or to run the ball or to hand off the ball.
- Each player will perform three downs at both the QB and center positions.
- All players are eligible pass receivers.
- The line of scrimmage is where the play starts from where the last play ended. The hockey puck will designate the line of scrimmage.
- The neutral zone is the line of scrimmage equal to one length of the football.
- There is no punting at any time: The game starts at the 10 yard line and resets at the 10 yard line after touch down.
- In the event of a turnover or touchdown, restart from the 10- yard line, keeping the down sequence intact.
- The defense cannot rush the passer until a “4-mississippi count” is completed. The rest of the defense is playing man to man defense.
- The defense’s objective is to pull the flag of their opponent once the ball is caught. Or to try to intercept/catch a ball or deflect it from being caught.
- DEAD BALL:
- If a player touches their body (knee or hand) to the ground or the ball touches the ground the ball is considered dead at that point.
- There are no live fumbles; the ball is dead once it is fumbled.
- The ball carrier’s flag becomes detached.
- An incomplete pass.
- When the ball or player goes out of bounds.
- Pitching the ball (lateral pass backwards) to a teammate is allowed anywhere on the field.
Classroom rules: PENALTIES
- Tackling and diving for your opponent’s flag is not permitted. It is a 5 yard penalty.
- Shielding your own flag from defenders intending to tackle is not permitted. It is a 5 yard penalty.
- An opposing player that jumps across the line of scrimmage before the snap of the ball is considered offside. It is a 5 yard penalty.
- Screen-blocking an opponent is allowed but the hands of the blocker cannot become forceful or push their opponent. It is a 5 yard penalty for illegal blocking.
- Holding is not allowed and will result in a 10 yard penalty.
- There can be no forward passing in front the line of scrimmage. It is a loss of down and 5 yard penalty.
- Offense player cannot stiff arm any player, it is a safety precaution. It is a 5 yard penalty.
- If a player’s flag falls off it is NOT a penalty. To “tackle” that player use a two hand touch and that player will be marked as down at that spot.
- There is absolutely no punting or kicking the football. This will result in a zero and sitting out for the rest of class.
passing routes
FLAG STRATEGIES Developing a Strategy - Go for yards, not touchdowns - This can be accomplished by using short passes and running plays - Mix in long passes and trick plays to keep the defense honest and to catch them off guard
Offensive Tips Throwing a Spiral - Hold the ball near the back with your fingers over the laces - Keep your elbow in tight to your body and the ball up by your ear - Point your non-throwing shoulder toward your target - Throw the ball by letting it spin off your fingers as you follow through toward your target
Leading the Receiver - As a quarterback you don't want to throw the ball to where the receiver is but rather where he/she is going to be - Practicing your routes with your receivers will help you figure out how far you can lead them with your throws
Receiving a Pass - Form a triangle with your hands (between your index fingers and thumbs) - Keep your eye on the ball at all times - Try to keep the ball away from your body - Keep your hands soft so that you can cushion the ball - Once you have caught the ball, tuck it away so that you don't fumble it. Play Action - Using a fake hand off can distract the defensive backs enough to get the receivers open for a pass - Try a few running plays first to set up the play fake then throw the ball down the field Short Passing Routes - Short passes are safe and effective ways of moving the ball - Short passes can be run towards the sideline (out), towards the middle of the field (in), or just by turning back toward the QB when you have found an whole in the defense (button hook) - Often a short pass can turn into a big gain with a few quick moves Long Passing Routes - Long passes are great ways of moving the ball in a hurry - Long passes can be run towards the sideline (corner pattern), towards the middle of the field (post pattern), or just by running straight (fly pattern) - A long pass is most effective when the defense is caught off guard. Using a mixture of running plays and short passes will open up the field for the long bomb.
Defensive Tips Pulling the Flag - Watch the ball carrier's hips as opposed to his/her feet or head - Stay low and lunge at the flag - If you grab anything but the flag, let go immediately so that you don't get a penalty
Playing Zone Defense - Each defensive back is responsible for an area as opposed to a player - The advantage of this system is that you can keep an eye on the receiver and the quarterback at the same time - As receivers come through your area try to anticipate where the quarterback wants to throw it and beat the receiver to the spot
Playing Man to Man Defense - Leave some space between you and the receiver (this is your cushion) - As the receiver starts his/her route you can start to back pedal - When the receiver makes his/her break you can turn and run with them to try to break up the pass
Offensive Tips Throwing a Spiral - Hold the ball near the back with your fingers over the laces - Keep your elbow in tight to your body and the ball up by your ear - Point your non-throwing shoulder toward your target - Throw the ball by letting it spin off your fingers as you follow through toward your target
Leading the Receiver - As a quarterback you don't want to throw the ball to where the receiver is but rather where he/she is going to be - Practicing your routes with your receivers will help you figure out how far you can lead them with your throws
Receiving a Pass - Form a triangle with your hands (between your index fingers and thumbs) - Keep your eye on the ball at all times - Try to keep the ball away from your body - Keep your hands soft so that you can cushion the ball - Once you have caught the ball, tuck it away so that you don't fumble it. Play Action - Using a fake hand off can distract the defensive backs enough to get the receivers open for a pass - Try a few running plays first to set up the play fake then throw the ball down the field Short Passing Routes - Short passes are safe and effective ways of moving the ball - Short passes can be run towards the sideline (out), towards the middle of the field (in), or just by turning back toward the QB when you have found an whole in the defense (button hook) - Often a short pass can turn into a big gain with a few quick moves Long Passing Routes - Long passes are great ways of moving the ball in a hurry - Long passes can be run towards the sideline (corner pattern), towards the middle of the field (post pattern), or just by running straight (fly pattern) - A long pass is most effective when the defense is caught off guard. Using a mixture of running plays and short passes will open up the field for the long bomb.
Defensive Tips Pulling the Flag - Watch the ball carrier's hips as opposed to his/her feet or head - Stay low and lunge at the flag - If you grab anything but the flag, let go immediately so that you don't get a penalty
Playing Zone Defense - Each defensive back is responsible for an area as opposed to a player - The advantage of this system is that you can keep an eye on the receiver and the quarterback at the same time - As receivers come through your area try to anticipate where the quarterback wants to throw it and beat the receiver to the spot
Playing Man to Man Defense - Leave some space between you and the receiver (this is your cushion) - As the receiver starts his/her route you can start to back pedal - When the receiver makes his/her break you can turn and run with them to try to break up the pass
Classroom Resources
Flag Football Rules | |
File Size: | 128 kb |
File Type: | docx |
Football study guide spanish.pdf | |
File Size: | 95 kb |
File Type: |
Flag Football Study Guide | |
File Size: | 119 kb |
File Type: | docx |
Football Rules.pdf | |
File Size: | 267 kb |
File Type: |
Flag Football Skill Assessment.pdf | |
File Size: | 13 kb |
File Type: |